import { Mpris, Utils, Widget } from '../../imports.js'; const { Button, Icon, Label, Stack, Slider, CenterBox, Box } = Widget; const { execAsync, lookUpIcon } = Utils; import Gdk from 'gi://Gdk'; const display = Gdk.Display.get_default(); import Separator from '../misc/separator.js'; import EventBox from '../misc/cursorbox.js'; const icons = { mpris: { fallback: 'audio-x-generic-symbolic', shuffle: { enabled: '󰒝', disabled: '󰒞', }, loop: { none: '󰑗', track: '󰑘', playlist: '󰑖', }, playing: ' ', paused: ' ', stopped: ' ', prev: '󰒮', next: '󰒭', }, }; export const CoverArt = (player, props) => CenterBox({ ...props, vertical: true, properties: [['bgStyle', '']], connections: [[player, self => { execAsync(['bash', '-c', `[[ -f "${player.coverPath}" ]] && coloryou "${player.coverPath}" | grep -v Warning`]) .then(out => { if (!Mpris.players.find(p => player === p)) return; player.colors.value = JSON.parse(out); self._bgStyle = `background: radial-gradient(circle, rgba(0, 0, 0, 0.4) 30%, ${player.colors.value.imageAccent}), url("${player.coverPath}"); background-size: cover; background-position: center;`; if (!self.get_parent()._dragging) self.setStyle(self._bgStyle); }).catch(err => { if (err !== '') print(err); }); }]], }); export const TitleLabel = (player, props) => Label({ ...props, xalign: 0, maxWidthChars: 40, truncate: 'end', justification: 'left', className: 'title', binds: [['label', player, 'track-title']], }); export const ArtistLabel = (player, props) => Label({ ...props, xalign: 0, maxWidthChars: 40, truncate: 'end', justification: 'left', className: 'artist', binds: [['label', player, 'track-artists', a => a.join(', ') || '']], }); export const PlayerIcon = (player, { symbolic = true, ...props } = {}) => { const MainIcon = Icon({ ...props, className: 'player-icon', size: 32, tooltipText: player.identity || '', connections: [[player, self => { const name = `${player.entry}${symbolic ? '-symbolic' : ''}`; lookUpIcon(name) ? self.icon = name : self.icon = icons.mpris.fallback; }]], }); return Box({ connections: [[Mpris, self => { const overlays = self.get_parent().get_parent() .get_parent().list(); const player = overlays.find(overlay => { overlay === self.get_parent().get_parent(); }); const index = overlays.indexOf(player); const children = []; for (let i = 0; i < overlays.length; ++i) { if (i === index) { children.push(MainIcon); children.push(Separator(2)); } else { children.push(Box({ className: 'position-indicator' })); children.push(Separator(2)); } } self.children = children; }]], }); }; // FIXME: get the cursors right or just don't display when disabled export const PositionSlider = (player, props) => EventBox({ child: Slider({ ...props, className: 'position-slider', hexpand: true, drawValue: false, onChange: ({ value }) => { player.position = player.length * value; }, properties: [['update', slider => { if (slider.dragging) { slider.get_parent().window.set_cursor(Gdk.Cursor .new_from_name(display, 'grabbing')); } else { if (slider.get_parent() && slider.get_parent().window) { slider.get_parent().window.set_cursor(Gdk.Cursor .new_from_name(display, 'pointer')); } slider.sensitive = player.length > 0; if (player.length > 0) slider.value = player.position / player.length; } }]], connections: [ [player, s => s._update(s), 'position'], [1000, s => s._update(s)], [player.colors, s => { const c = player.colors.value; if (c) { s.setCss(`highlight { background-color: ${c.buttonAccent}; } slider { background-color: ${c.buttonAccent}; } slider:hover { background-color: ${c.hoverAccent}; } trough { background-color: ${c.buttonText}; }`); } }], ], }), }); function lengthStr(length) { const min = Math.floor(length / 60); const sec0 = Math.floor(length % 60) < 10 ? '0' : ''; const sec = Math.floor(length % 60); return `${min}:${sec0}${sec}`; } export const PositionLabel = player => Label({ properties: [['update', self => { player.length > 0 ? self.label = lengthStr(player.position) : self.visible = !!player; }]], connections: [ [player, l => l._update(l), 'position'], [1000, l => l._update(l)], ], }); export const LengthLabel = player => Label({ connections: [[player, self => { player.length > 0 ? self.label = lengthStr(player.length) : self.visible = !!player; }]], }); export const Slash = player => Label({ label: '/', connections: [[player, self => { self.visible = player.length > 0; }]], }); // TODO: use label instead of stack to fix UI issues const PlayerButton = ({ player, items, onClick, prop }) => Button({ child: Stack({ items }), onPrimaryClickRelease: () => player[onClick](), properties: [['hovered', false]], onHover: self => { self._hovered = true; if (! self.child.sensitive || ! self.sensitive) self.window.set_cursor(Gdk.Cursor.new_from_name(display, 'not-allowed')); else self.window.set_cursor(Gdk.Cursor.new_from_name(display, 'pointer')); if (prop == 'playBackStatus') { items.forEach(item => { item[1].setStyle(`background-color: ${player.colors.value.hoverAccent}; color: ${player.colors.value.buttonText}; min-height: 40px; min-width: 36px; margin-bottom: 1px; margin-right: 1px;`); }); } }, onHoverLost: self => { self._hovered = false; self.window.set_cursor(null); if (prop == 'playBackStatus') { items.forEach(item => { item[1].setStyle(`background-color: ${player.colors.value.buttonAccent}; color: ${player.colors.value.buttonText}; min-height: 42px; min-width: 38px;`); }); } }, connections: [ [player, button => { button.child.shown = `${player[prop]}`; }], [player.colors, button => { if (!Mpris.players.find(p => player === p)) return; if (player.colors.value) { if (prop == 'playBackStatus') { if (button._hovered) { items.forEach(item => { item[1].setStyle(`background-color: ${player.colors.value.hoverAccent}; color: ${player.colors.value.buttonText}; min-height: 40px; min-width: 36px; margin-bottom: 1px; margin-right: 1px;`); }); } else { items.forEach(item => { item[1].setStyle(`background-color: ${player.colors.value.buttonAccent}; color: ${player.colors.value.buttonText}; min-height: 42px; min-width: 38px;`); }); } } else { button.setCss(`* { color: ${player.colors.value.buttonAccent}; } *:hover { color: ${player.colors.value.hoverAccent}; }`); } } }], ], }); export const ShuffleButton = player => PlayerButton({ player, items: [ ['true', Label({ className: 'shuffle enabled', label: icons.mpris.shuffle.enabled, })], ['false', Label({ className: 'shuffle disabled', label: icons.mpris.shuffle.disabled, })], ], onClick: 'shuffle', prop: 'shuffleStatus', }); export const LoopButton = player => PlayerButton({ player, items: [ ['None', Label({ className: 'loop none', label: icons.mpris.loop.none, })], ['Track', Label({ className: 'loop track', label: icons.mpris.loop.track, })], ['Playlist', Label({ className: 'loop playlist', label: icons.mpris.loop.playlist, })], ], onClick: 'loop', prop: 'loopStatus', }); export const PlayPauseButton = player => PlayerButton({ player, items: [ ['Playing', Label({ className: 'pausebutton playing', label: icons.mpris.playing, })], ['Paused', Label({ className: 'pausebutton paused', label: icons.mpris.paused, })], ['Stopped', Label({ className: 'pausebutton stopped paused', label: icons.mpris.stopped, })], ], onClick: 'playPause', prop: 'playBackStatus', }); export const PreviousButton = player => PlayerButton({ player, items: [ ['true', Label({ className: 'previous', label: icons.mpris.prev, })], ['false', Label({ className: 'previous', label: icons.mpris.prev, })], ], onClick: 'previous', prop: 'canGoPrev', }); export const NextButton = player => PlayerButton({ player, items: [ ['true', Label({ className: 'next', label: icons.mpris.next, })], ['false', Label({ className: 'next', label: icons.mpris.next, })], ], onClick: 'next', prop: 'canGoNext', });