2023-09-19 23:22:53 -04:00
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const { execAsync, lookUpIcon } = ags.Utils;
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const { Button, Icon, Label, Stack, Slider, CenterBox } = ags.Widget;
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const { Gdk } = imports.gi;
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const display = Gdk.Display.get_default();
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import { EventBox } from '../misc/cursorbox.js';
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const icons = {
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mpris: {
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fallback: 'audio-x-generic-symbolic',
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shuffle: {
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enabled: '',
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disabled: '',
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},
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loop: {
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none: '',
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track: '',
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playlist: '',
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},
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playing: ' ',
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paused: ' ',
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stopped: ' ',
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prev: '',
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next: '',
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},
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}
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2023-09-17 17:27:23 -04:00
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export const CoverArt = (player, params) => CenterBox({
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...params,
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className: 'player',
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vertical: true,
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properties: [['bgStyle', '']],
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connections: [
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[player, box => {
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execAsync(['bash', '-c', `[[ -f "${player.coverPath}" ]] && coloryou "${player.coverPath}"`])
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.then(out => {
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if (box) {
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player.colors.value = JSON.parse(out);
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box._bgStyle = `background: radial-gradient(circle,
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rgba(0, 0, 0, 0.4) 30%,
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${player.colors.value.imageAccent}),
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url("${player.coverPath}");
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background-size: cover;
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background-position: center;`;
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if (!box.get_parent()._dragging)
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box.setStyle(box._bgStyle);
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}
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}).catch(err => { if (err !== "") print(err) });
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}],
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],
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});
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export const TitleLabel = (player, params) => Label({
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...params,
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xalign: 0,
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maxWidthChars: 40,
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truncate: 'end',
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justification: 'left',
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className: 'title',
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binds: [['label', player, 'trackTitle']],
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});
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export const ArtistLabel = (player, params) => Label({
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...params,
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xalign: 0,
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maxWidthChars: 40,
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truncate: 'end',
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justification: 'left',
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className: 'artist',
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connections: [[player, label => {
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label.label = player.trackArtists.join(', ') || '';
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}]],
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});
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export const PlayerIcon = (player, { symbolic = true, ...params } = {}) => Icon({
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...params,
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className: 'player-icon',
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size: 32,
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tooltipText: player.identity || '',
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connections: [[player, icon => {
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const name = `${player.entry}${symbolic ? '-symbolic' : ''}`;
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lookUpIcon(name) ? icon.icon = name
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: icon.icon = icons.mpris.fallback;
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}]],
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});
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export const PositionSlider = (player, params) => EventBox({
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child: Slider({
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...params,
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className: 'position-slider',
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hexpand: true,
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drawValue: false,
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onChange: ({ value }) => {
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player.position = player.length * value;
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},
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properties: [
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['update', slider => {
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if (slider.dragging) {
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slider.get_parent().window.set_cursor(Gdk.Cursor.new_from_name(display, 'grabbing'));
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}
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else {
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if (slider.get_parent() && slider.get_parent().window) {
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slider.get_parent().window.set_cursor(Gdk.Cursor.new_from_name(display, 'pointer'));
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}
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slider.sensitive = player.length > 0;
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if (player.length > 0) {
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slider.value = player.position / player.length;
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}
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}
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}],
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],
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connections: [
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[player, s => s._update(s), 'position'],
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[1000, s => s._update(s)],
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[player.colors, s => {
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if (player.colors.value)
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s.setCss(`highlight { background-color: ${player.colors.value.buttonAccent}; }
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slider { background-color: ${player.colors.value.buttonAccent}; }
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slider:hover { background-color: ${player.colors.value.hoverAccent}; }
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trough { background-color: ${player.colors.value.buttonAccent}; }`);
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}],
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],
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}),
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});
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function lengthStr(length) {
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const min = Math.floor(length / 60);
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const sec0 = Math.floor(length % 60) < 10 ? '0' : '';
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const sec = Math.floor(length % 60);
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return `${min}:${sec0}${sec}`;
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}
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export const PositionLabel = player => Label({
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properties: [['update', label => {
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player.length > 0 ? label.label = lengthStr(player.position)
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: label.visible = !!player;
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}]],
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connections: [
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[player, l => l._update(l), 'position'],
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[1000, l => l._update(l)],
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],
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});
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export const LengthLabel = player => Label({
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connections: [[player, label => {
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player.length > 0 ? label.label = lengthStr(player.length)
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: label.visible = !!player;
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}]],
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});
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export const Slash = player => Label({
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label: '/',
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connections: [[player, label => {
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label.visible = player.length > 0;
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}]],
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});
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// TODO: use label instead of stack to fix UI issues
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const PlayerButton = ({ player, items, onClick, prop }) => Button({
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child: Stack({ items }),
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onPrimaryClickRelease: () => player[onClick](),
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properties: [['hovered', false]],
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onHover: box => {
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box._hovered = true;
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if (! box.child.sensitive || ! box.sensitive) {
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box.window.set_cursor(Gdk.Cursor.new_from_name(display, 'not-allowed'));
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}
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else {
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box.window.set_cursor(Gdk.Cursor.new_from_name(display, 'pointer'));
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}
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if (prop == 'playBackStatus') {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.hoverAccent};
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color: ${player.colors.value.buttonText};
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min-height: 40px; min-width: 36px;
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margin-bottom: 1px; margin-right: 1px;`);
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});
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}
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},
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onHoverLost: box => {
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box._hovered = false;
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box.window.set_cursor(null);
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if (prop == 'playBackStatus') {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.buttonAccent};
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color: ${player.colors.value.buttonText};
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min-height: 42px; min-width: 38px;`);
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});
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}
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},
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connections: [
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[player, button => {
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button.child.shown = `${player[prop]}`;
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}],
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[player.colors, button => {
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if (player.colors.value) {
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if (prop == 'playBackStatus') {
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if (button._hovered) {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.hoverAccent};
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color: ${player.colors.value.buttonText};
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min-height: 40px; min-width: 36px;
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margin-bottom: 1px; margin-right: 1px;`);
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});
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}
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else {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.buttonAccent};
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color: ${player.colors.value.buttonText};
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min-height: 42px; min-width: 38px;`);
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});
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}
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}
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else {
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button.setCss(`* { color: ${player.colors.value.buttonAccent}; }
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*:hover { color: ${player.colors.value.hoverAccent}; }`);
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}
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}
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}],
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],
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});
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export const ShuffleButton = player => PlayerButton({
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player,
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items: [
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['true', Label({
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className: 'shuffle enabled',
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label: icons.mpris.shuffle.enabled,
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})],
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['false', Label({
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className: 'shuffle disabled',
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label: icons.mpris.shuffle.disabled,
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})],
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],
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onClick: 'shuffle',
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prop: 'shuffleStatus',
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});
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export const LoopButton = player => PlayerButton({
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player,
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items: [
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['None', Label({
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className: 'loop none',
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label: icons.mpris.loop.none,
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})],
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['Track', Label({
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className: 'loop track',
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label: icons.mpris.loop.track,
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})],
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['Playlist', Label({
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className: 'loop playlist',
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label: icons.mpris.loop.playlist,
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})],
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],
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onClick: 'loop',
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prop: 'loopStatus',
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});
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export const PlayPauseButton = player => PlayerButton({
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player,
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items: [
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['Playing', Label({
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className: 'pausebutton playing',
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label: icons.mpris.playing,
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})],
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['Paused', Label({
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className: 'pausebutton paused',
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label: icons.mpris.paused,
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})],
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['Stopped', Label({
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className: 'pausebutton stopped paused',
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label: icons.mpris.stopped,
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})],
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],
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onClick: 'playPause',
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prop: 'playBackStatus',
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});
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export const PreviousButton = player => PlayerButton({
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player,
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items: [
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['true', Label({
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className: 'previous',
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label: icons.mpris.prev,
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})],
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['false', Label({
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className: 'previous',
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label: icons.mpris.prev,
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})],
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],
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onClick: 'previous',
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prop: 'canGoPrev',
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});
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export const NextButton = player => PlayerButton({
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player,
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items: [
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['true', Label({
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className: 'next',
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label: icons.mpris.next,
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})],
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['false', Label({
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className: 'next',
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label: icons.mpris.next,
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})],
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],
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onClick: 'next',
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prop: 'canGoNext',
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});
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