2024-10-15 20:01:20 -04:00
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import { Astal } from 'astal/gtk3';
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2024-10-12 16:48:23 -04:00
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import RoundedCorner from './screen-corners';
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const TopLeft = () => (
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<window
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name="cornertl"
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layer={Astal.Layer.OVERLAY}
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exclusivity={Astal.Exclusivity.IGNORE}
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anchor={
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Astal.WindowAnchor.TOP | Astal.WindowAnchor.LEFT
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}
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clickThrough={true}
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>
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{RoundedCorner('topleft')}
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</window>
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);
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const TopRight = () => (
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<window
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name="cornertr"
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layer={Astal.Layer.OVERLAY}
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exclusivity={Astal.Exclusivity.IGNORE}
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anchor={
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Astal.WindowAnchor.TOP | Astal.WindowAnchor.RIGHT
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}
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clickThrough={true}
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>
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{RoundedCorner('topright')}
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</window>
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);
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const BottomLeft = () => (
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<window
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name="cornerbl"
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layer={Astal.Layer.OVERLAY}
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exclusivity={Astal.Exclusivity.IGNORE}
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anchor={
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Astal.WindowAnchor.BOTTOM | Astal.WindowAnchor.LEFT
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}
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clickThrough={true}
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>
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{RoundedCorner('bottomleft')}
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</window>
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);
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const BottomRight = () => (
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<window
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name="cornerbr"
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layer={Astal.Layer.OVERLAY}
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exclusivity={Astal.Exclusivity.IGNORE}
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anchor={
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Astal.WindowAnchor.BOTTOM | Astal.WindowAnchor.RIGHT
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}
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clickThrough={true}
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>
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{RoundedCorner('bottomright')}
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</window>
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);
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export default () => [
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TopLeft(),
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TopRight(),
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BottomLeft(),
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BottomRight(),
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];
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