fix(bbsteamie): use older version of ryujinx
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4 changed files with 1164 additions and 1 deletions
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@ -2,6 +2,7 @@
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config,
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config,
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lib,
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lib,
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pkgs,
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pkgs,
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self,
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...
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...
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}: let
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}: let
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inherit (lib) getExe mkForce;
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inherit (lib) getExe mkForce;
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@ -89,7 +90,7 @@ in {
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environment.systemPackages = [
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environment.systemPackages = [
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pkgs.firefox
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pkgs.firefox
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pkgs.wl-clipboard
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pkgs.wl-clipboard
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pkgs.ryujinx
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self.packages.${pkgs.system}.ryujinx
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];
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];
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programs = {
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programs = {
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@ -25,6 +25,8 @@
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repl = pkgs.callPackage ./repl {};
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repl = pkgs.callPackage ./repl {};
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ryujinx = pkgs.callPackage ./ryujinx {};
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trash-d = pkgs.callPackage ./trash-d {
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trash-d = pkgs.callPackage ./trash-d {
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inherit (inputs) trash-d-src;
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inherit (inputs) trash-d-src;
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};
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};
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126
pkgs/ryujinx/default.nix
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126
pkgs/ryujinx/default.nix
Normal file
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@ -0,0 +1,126 @@
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{
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lib,
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buildDotnetModule,
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dotnetCorePackages,
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fetchFromGitHub,
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libX11,
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libgdiplus,
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ffmpeg,
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openal,
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libsoundio,
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sndio,
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pulseaudio,
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vulkan-loader,
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libICE,
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libSM,
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libXi,
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libXcursor,
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libXext,
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libXrandr,
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fontconfig,
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glew,
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libGL,
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SDL2,
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SDL2_mixer,
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}:
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buildDotnetModule rec {
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pname = "ryujinx";
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version = "1.1.1325"; # Based off of the official github actions builds: https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml
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src = fetchFromGitHub {
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owner = "Ryujinx";
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repo = "Ryujinx";
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rev = "c41fddd25e8ddd3cf0b3cefeaf6595d2e4ede0fa";
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hash = "sha256-BH+pWxEJkR263Wn69cA2NnTaF1JXje/Xj4jiolgWdyM=";
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};
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dotnet-sdk = dotnetCorePackages.sdk_8_0;
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dotnet-runtime = dotnetCorePackages.runtime_8_0;
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nugetDeps = ./deps.nix;
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runtimeDeps = [
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libX11
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libgdiplus
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SDL2_mixer
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openal
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libsoundio
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sndio
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pulseaudio
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vulkan-loader
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ffmpeg
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# Avalonia UI
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libICE
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libSM
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libXi
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libXcursor
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libXext
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libXrandr
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fontconfig
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glew
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# Headless executable
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libGL
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SDL2
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];
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projectFile = "Ryujinx.sln";
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testProjectFile = "src/Ryujinx.Tests/Ryujinx.Tests.csproj";
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doCheck = true;
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dotnetFlags = [
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"/p:ExtraDefineConstants=DISABLE_UPDATER%2CFORCE_EXTERNAL_BASE_DIR"
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];
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executables = [
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"Ryujinx.Headless.SDL2"
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"Ryujinx"
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];
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makeWrapperArgs = [
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# Without this Ryujinx fails to start on wayland. See https://github.com/Ryujinx/Ryujinx/issues/2714
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"--set SDL_VIDEODRIVER x11"
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];
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preInstall = ''
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# workaround for https://github.com/Ryujinx/Ryujinx/issues/2349
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mkdir -p $out/lib/sndio-6
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ln -s ${sndio}/lib/libsndio.so $out/lib/sndio-6/libsndio.so.6
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'';
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preFixup = ''
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mkdir -p $out/share/{applications,icons/hicolor/scalable/apps,mime/packages}
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pushd ${src}/distribution/linux
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install -D ./Ryujinx.desktop $out/share/applications/Ryujinx.desktop
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install -D ./Ryujinx.sh $out/bin/Ryujinx.sh
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install -D ./mime/Ryujinx.xml $out/share/mime/packages/Ryujinx.xml
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install -D ../misc/Logo.svg $out/share/icons/hicolor/scalable/apps/Ryujinx.svg
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substituteInPlace $out/share/applications/Ryujinx.desktop \
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--replace "Ryujinx.sh %f" "$out/bin/Ryujinx.sh %f"
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ln -s $out/bin/Ryujinx $out/bin/ryujinx
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popd
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'';
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passthru.updateScript = ./updater.sh;
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meta = with lib; {
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homepage = "https://ryujinx.org/";
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changelog = "https://github.com/Ryujinx/Ryujinx/wiki/Changelog";
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description = "Experimental Nintendo Switch Emulator written in C#";
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longDescription = ''
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Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan,
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written in C#. This emulator aims at providing excellent accuracy and
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performance, a user-friendly interface and consistent builds. It was
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written from scratch and development on the project began in September
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2017.
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'';
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license = licenses.mit;
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platforms = ["x86_64-linux" "aarch64-linux"];
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mainProgram = "Ryujinx";
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};
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}
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1034
pkgs/ryujinx/deps.nix
Normal file
1034
pkgs/ryujinx/deps.nix
Normal file
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