refactor(ags players): clarify some code
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ee84e4c7bc
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0f02a0494e
4 changed files with 99 additions and 111 deletions
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@ -22,19 +22,23 @@ export default ({
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...properties,
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['dragging', false],
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],
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// Have empty PlayerBox to define the size of the widget
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child: Box({ className: 'player' }),
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connections: [
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...connections,
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[gesture, overlay => {
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// Don't allow gesture when only one player
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if (overlay.list().length <= 1)
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return;
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overlay._dragging = true;
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const offset = gesture.get_offset()[1];
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var offset = gesture.get_offset()[1];
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const playerBox = overlay.list().at(-1);
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// Sliding right
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if (offset >= 0) {
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playerBox.setStyle(`
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margin-left: ${offset}px;
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@ -42,18 +46,20 @@ export default ({
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${playerBox._bgStyle}
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`);
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}
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// Sliding left
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else {
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const newOffset = Math.abs(offset);
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offset = Math.abs(offset);
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playerBox.setStyle(`
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margin-left: -${newOffset}px;
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margin-right: ${newOffset}px;
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margin-left: -${offset}px;
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margin-right: ${offset}px;
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${playerBox._bgStyle}
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`);
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}
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overlay._selected = playerBox;
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}, 'drag-update'],
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[gesture, overlay => {
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// Don't allow gesture when only one player
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if (overlay.list().length <= 1)
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return;
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@ -62,8 +68,12 @@ export default ({
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const playerBox = overlay.list().at(-1);
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// If crosses threshold after letting go, slide away
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if (Math.abs(offset) > MAX_OFFSET) {
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// Disable inputs during animation
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widget.sensitive = false;
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// Slide away right
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if (offset >= 0) {
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playerBox.setStyle(`
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${TRANSITION}
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@ -72,6 +82,8 @@ export default ({
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opacity: 0; ${playerBox._bgStyle}
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`);
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}
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// Slide away left
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else {
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playerBox.setStyle(`
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${TRANSITION}
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@ -79,14 +91,18 @@ export default ({
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margin-right: ${OFFSCREEN}px;
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opacity: 0; ${playerBox._bgStyle}`);
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}
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timeout(500, () => {
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// Put the player in the back after anim
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overlay.reorder_overlay(playerBox, 0);
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// Recenter player
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playerBox.setStyle(playerBox._bgStyle);
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overlay._selected = overlay.list().at(-1);
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widget.sensitive = true;
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});
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}
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else {
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// Recenter with transition for animation
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playerBox.setStyle(`${TRANSITION} ${playerBox._bgStyle}`);
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}
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}, 'drag-end'],
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@ -1,9 +1,8 @@
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import Mpris from 'resource:///com/github/Aylur/ags/service/mpris.js';
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import { Button, Icon, Label, Stack, Slider, CenterBox, Box } from 'resource:///com/github/Aylur/ags/widget.js';
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import { execAsync, lookUpIcon, interval, readFileAsync } from 'resource:///com/github/Aylur/ags/utils.js';
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import { execAsync, lookUpIcon, readFileAsync } from 'resource:///com/github/Aylur/ags/utils.js';
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import Gdk from 'gi://Gdk';
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import GLib from 'gi://GLib';
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const display = Gdk.Display.get_default();
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import Separator from '../misc/separator.js';
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@ -66,12 +65,14 @@ export const CoverArt = (player, props) => CenterBox({
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player.colors.value = JSON.parse(out);
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self._bgStyle = `background: radial-gradient(circle,
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rgba(0, 0, 0, 0.4) 30%,
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${player.colors.value.imageAccent}),
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url("${player.coverPath}");
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background-size: cover;
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background-position: center;`;
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self._bgStyle = `
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background: radial-gradient(circle,
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rgba(0, 0, 0, 0.4) 30%,
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${player.colors.value.imageAccent}),
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url("${player.coverPath}");
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background-size: cover;
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background-position: center;
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`;
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if (!self.get_parent()._dragging)
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self.setStyle(self._bgStyle);
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@ -103,6 +104,7 @@ export const ArtistLabel = (player, props) => Label({
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});
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export const PlayerIcon = (player, { symbolic = true, ...props } = {}) => {
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// Get player's icon
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const MainIcon = Icon({
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...props,
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className: 'player-icon',
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@ -115,43 +117,37 @@ export const PlayerIcon = (player, { symbolic = true, ...props } = {}) => {
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}]],
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});
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const widget = Box({});
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var overlay;
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const source = interval(100, () => {
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if (player.colors.value) {
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overlay = widget.get_parent().get_parent().get_parent();
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updateIcons();
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overlay._mprisConnections.set(player.busName, Mpris.connect('changed', updateIcons));
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// Multiple player indicators
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return Box({
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properties: [['overlay']],
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connections: [[Mpris, self => {
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if (!self._overlay)
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self._overlay = self.get_parent().get_parent().get_parent();
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GLib.source_remove(source);
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}
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const overlays = self._overlay.list();
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const player = overlays.find(overlay => {
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return overlay === self.get_parent().get_parent();
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});
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const index = overlays.indexOf(player);
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const children = [];
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for (let i = 0; i < overlays.length; ++i) {
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if (i === index) {
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children.push(MainIcon);
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children.push(Separator(2));
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}
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else {
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children.push(Box({ className: 'position-indicator' }));
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children.push(Separator(2));
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}
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}
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self.children = children;
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}]],
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});
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const updateIcons = () => {
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const overlays = overlay.list();
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const player = overlays.find(overlay => {
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return overlay === widget.get_parent().get_parent();
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});
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const index = overlays.indexOf(player);
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const children = [];
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for (let i = 0; i < overlays.length; ++i) {
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if (i === index) {
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children.push(MainIcon);
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children.push(Separator(2));
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}
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else {
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children.push(Box({ className: 'position-indicator' }));
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children.push(Separator(2));
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}
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}
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widget.children = children;
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};
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return widget;
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};
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// FIXME: get the cursors right or just don't display when disabled
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export const PositionSlider = (player, props) => EventBox({
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child: Slider({
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...props,
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@ -172,7 +168,7 @@ export const PositionSlider = (player, props) => EventBox({
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.new_from_name(display, 'pointer'));
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}
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slider.sensitive = player.length > 0;
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slider.visible = player.length > 0;
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if (player.length > 0)
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slider.value = player.position / player.length;
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}
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@ -183,68 +179,36 @@ export const PositionSlider = (player, props) => EventBox({
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[player.colors, s => {
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const c = player.colors.value;
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if (player.colors.value) {
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s.setCss(`highlight { background-color: ${c.buttonAccent}; }
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slider { background-color: ${c.buttonAccent}; }
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slider:hover { background-color: ${c.hoverAccent}; }
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trough { background-color: ${c.buttonText}; }`);
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s.setCss(`
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highlight { background-color: ${c.buttonAccent}; }
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slider { background-color: ${c.buttonAccent}; }
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slider:hover { background-color: ${c.hoverAccent}; }
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trough { background-color: ${c.buttonText}; }
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`);
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}
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}],
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],
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}),
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});
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function lengthStr(length) {
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const min = Math.floor(length / 60);
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const sec0 = Math.floor(length % 60) < 10 ? '0' : '';
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const sec = Math.floor(length % 60);
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return `${min}:${sec0}${sec}`;
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}
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export const PositionLabel = player => Label({
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properties: [['update', self => {
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player.length > 0 ? self.label = lengthStr(player.position)
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: self.visible = !!player;
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}]],
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connections: [
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[player, l => l._update(l), 'position'],
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[1000, l => l._update(l)],
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],
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});
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export const LengthLabel = player => Label({
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connections: [[player, self => {
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player.length > 0 ? self.label = lengthStr(player.length)
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: self.visible = !!player;
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}]],
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});
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export const Slash = player => Label({
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label: '/',
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connections: [[player, self => {
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self.visible = player.length > 0;
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}]],
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});
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// TODO: use label instead of stack to fix UI issues
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const PlayerButton = ({ player, items, onClick, prop }) => Button({
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child: Stack({ items }),
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onPrimaryClickRelease: () => player[onClick](),
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properties: [['hovered', false]],
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onHover: self => {
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self._hovered = true;
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if (! self.child.sensitive || ! self.sensitive)
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self.window.set_cursor(Gdk.Cursor.new_from_name(display, 'not-allowed'));
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else
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self.window.set_cursor(Gdk.Cursor.new_from_name(display, 'pointer'));
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self.window.set_cursor(Gdk.Cursor.new_from_name(display, 'pointer'));
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if (prop == 'playBackStatus') {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.hoverAccent};
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color: ${player.colors.value.buttonText};
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min-height: 40px; min-width: 36px;
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margin-bottom: 1px; margin-right: 1px;`);
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item[1].setStyle(`
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background-color: ${player.colors.value.hoverAccent};
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color: ${player.colors.value.buttonText};
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min-height: 40px;
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min-width: 36px;
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margin-bottom: 1px;
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margin-right: 1px;
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`);
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});
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}
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},
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@ -253,9 +217,12 @@ const PlayerButton = ({ player, items, onClick, prop }) => Button({
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self.window.set_cursor(null);
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if (prop == 'playBackStatus') {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.buttonAccent};
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color: ${player.colors.value.buttonText};
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min-height: 42px; min-width: 38px;`);
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item[1].setStyle(`
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background-color: ${player.colors.value.buttonAccent};
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color: ${player.colors.value.buttonText};
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min-height: 42px;
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min-width: 38px;
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`);
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});
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}
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},
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@ -272,23 +239,31 @@ const PlayerButton = ({ player, items, onClick, prop }) => Button({
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if (prop == 'playBackStatus') {
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if (button._hovered) {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.hoverAccent};
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color: ${player.colors.value.buttonText};
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min-height: 40px; min-width: 36px;
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margin-bottom: 1px; margin-right: 1px;`);
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item[1].setStyle(`
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background-color: ${player.colors.value.hoverAccent};
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color: ${player.colors.value.buttonText};
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min-height: 40px;
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min-width: 36px;
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margin-bottom: 1px;
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margin-right: 1px;
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`);
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});
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}
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else {
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items.forEach(item => {
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item[1].setStyle(`background-color: ${player.colors.value.buttonAccent};
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color: ${player.colors.value.buttonText};
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min-height: 42px; min-width: 38px;`);
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item[1].setStyle(`
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background-color: ${player.colors.value.buttonAccent};
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color: ${player.colors.value.buttonText};
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min-height: 42px;
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min-width: 38px;`);
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});
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}
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}
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else {
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button.setCss(`* { color: ${player.colors.value.buttonAccent}; }
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*:hover { color: ${player.colors.value.hoverAccent}; }`);
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button.setCss(`
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* { color: ${player.colors.value.buttonAccent}; }
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*:hover { color: ${player.colors.value.hoverAccent}; }
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`);
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}
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}
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}],
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@ -38,7 +38,6 @@ const Center = player => Box({
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mpris.ArtistLabel(player),
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],
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}),
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null,
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null,
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],
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@ -93,7 +92,6 @@ export default () => Box({
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child: PlayerGesture({
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properties: [
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['players', new Map()],
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['mprisConnections', new Map()],
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['setup', false],
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],
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connections: [
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@ -158,8 +156,6 @@ export default () => Box({
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}
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overlay._players.delete(busName);
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Mpris.disconnect(overlay._mprisConnections.get(busName));
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overlay._mprisConnections.delete(busName);
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const result = [];
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overlay._players.forEach(widget => {
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@ -7,6 +7,7 @@ import GLib from 'gi://GLib';
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import Notification from './base.js';
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// FIXME: slide away when notif is seen
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const Popups = () => Box({
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vertical: true,
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properties: [
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