refactor: get rid of isNvidia
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4 changed files with 6 additions and 11 deletions
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@ -6,9 +6,8 @@
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}: let
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}: let
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inherit (lib) hasAttr optionals;
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inherit (lib) hasAttr optionals;
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isNvidia = config.hardware.nvidia.modesetting.enable;
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jellyPkgs =
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jellyPkgs =
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if isNvidia
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if config.nvidia.enableCUDA
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then pkgs.cudaPackages.pkgs
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then pkgs.cudaPackages.pkgs
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else pkgs;
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else pkgs;
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in {
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in {
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@ -20,7 +20,6 @@
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inherit (import ./setupMonitors.nix {inherit config pkgs;}) setupMonitors;
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inherit (import ./setupMonitors.nix {inherit config pkgs;}) setupMonitors;
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# Nix stuff
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# Nix stuff
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isNvidia = config.hardware.nvidia.modesetting.enable;
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cfgHypr = config.home-manager.users.${mainUser}.wayland.windowManager.hyprland;
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cfgHypr = config.home-manager.users.${mainUser}.wayland.windowManager.hyprland;
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devices = filterAttrs (n: v: hasPrefix "device:" n) cfgHypr.settings;
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devices = filterAttrs (n: v: hasPrefix "device:" n) cfgHypr.settings;
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@ -44,7 +43,7 @@
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attrs);
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attrs);
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in {
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in {
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hyprConf = pkgs.writeText "greetd-hypr-config" (
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hyprConf = pkgs.writeText "greetd-hypr-config" (
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(optionalString isNvidia
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(optionalString config.nvidia.enable
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/*
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/*
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hyprlang
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hyprlang
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*/
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*/
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@ -7,8 +7,6 @@
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}: let
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}: let
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inherit (lib) concatStringsSep optionals;
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inherit (lib) concatStringsSep optionals;
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inherit (config.vars) mainUser;
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inherit (config.vars) mainUser;
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isNvidia = config.hardware.nvidia.modesetting.enable;
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in {
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in {
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# SYSTEM CONFIG
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# SYSTEM CONFIG
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imports = [
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imports = [
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@ -61,7 +59,7 @@ in {
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"$XDG_DATA_DIRS"
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"$XDG_DATA_DIRS"
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]}"
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]}"
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]
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]
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++ (optionals isNvidia [
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++ (optionals config.nvidia.enable [
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"LIBVA_DRIVER_NAME, nvidia"
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"LIBVA_DRIVER_NAME, nvidia"
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"XDG_SESSION_TYPE, wayland"
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"XDG_SESSION_TYPE, wayland"
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"GBM_BACKEND, nvidia-drm"
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"GBM_BACKEND, nvidia-drm"
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@ -4,9 +4,8 @@
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pkgs,
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pkgs,
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...
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...
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}: let
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}: let
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inherit (lib) makeLibraryPath optionalString;
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inherit (config.vars) mainUser;
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inherit (config.vars) mainUser;
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isNvidia = config.hardware.nvidia.modesetting.enable;
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in {
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in {
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imports = [../dolphin.nix];
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imports = [../dolphin.nix];
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@ -61,8 +60,8 @@ in {
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];
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];
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buildInputs = [makeWrapper];
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buildInputs = [makeWrapper];
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postBuild = ''
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postBuild = ''
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wrapProgram $out/bin/Discord ${lib.optionalString isNvidia
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wrapProgram $out/bin/Discord ${optionalString config.nvidia.enable
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''--prefix LD_LIBRARY_PATH : "${lib.makeLibraryPath [
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''--prefix LD_LIBRARY_PATH : "${makeLibraryPath [
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addOpenGLRunpath.driverLink
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addOpenGLRunpath.driverLink
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libglvnd
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libglvnd
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]}"''} \
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]}"''} \
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