feat(netd): add temperature input_text
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2 changed files with 43 additions and 0 deletions
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@ -133,6 +133,12 @@ in {
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initial = "0";
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max = 3;
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};
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bathroom_light_temperature = {
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name = "BathroomLightTemperature";
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pattern = "[0-9]*";
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initial = "0";
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};
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};
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lovelaceConfig = {
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@ -16,6 +16,7 @@ namespace NetDaemonConfig.Apps.Frontend.BathroomLight
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private LightEntity? Entity { get; set; }
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private InputTextEntity? BrightnessInput { get; set; }
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private InputTextEntity? TemperatureInput { get; set; }
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private void BrightnessCallback(Action<double, double> callback)
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{
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@ -33,11 +34,27 @@ namespace NetDaemonConfig.Apps.Frontend.BathroomLight
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}
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}
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private void TemperatureCallback(Action<double, double> callback)
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{
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double? currentTemperature = this.Entity?.Attributes?.ColorTempKelvin;
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if (currentTemperature is not null)
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{
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double inputTemperature = double.Parse(this.TemperatureInput?.State ?? "0");
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if (currentTemperature != inputTemperature)
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{
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callback((double)currentTemperature, inputTemperature);
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}
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}
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}
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public BathroomLight(Services services, Entities entities)
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{
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this.Entity = entities.Light.Bathroomceiling;
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this.BrightnessInput = entities.InputText.BathroomLightBrightness;
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this.TemperatureInput = entities.InputText.BathroomLightTemperature;
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// Brightness
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@ -58,6 +75,26 @@ namespace NetDaemonConfig.Apps.Frontend.BathroomLight
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// Init value
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this.BrightnessCallback((current, _) =>
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this.BrightnessInput.SetValue(current.ToString()));
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// Temperature
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this.TemperatureInput
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.StateAllChanges()
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.Subscribe((_) =>
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this.TemperatureCallback((_, input) =>
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services.Light.TurnOn(
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target: ServiceTarget.FromEntity(this.Entity.EntityId),
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kelvin: input)));
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this.Entity
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.StateAllChanges()
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.Subscribe((_) =>
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this.TemperatureCallback((current, _) =>
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this.TemperatureInput.SetValue(current.ToString())));
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// Init value
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this.TemperatureCallback((current, _) =>
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this.TemperatureInput.SetValue(current.ToString()));
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}
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}
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}
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