perf(wim ags player): hide not visible players
This commit is contained in:
parent
0a6570739e
commit
f47b5abc3f
2 changed files with 53 additions and 30 deletions
|
@ -18,20 +18,34 @@ export default ({
|
|||
const widget = EventBox();
|
||||
const gesture = Gtk.GestureDrag.new(widget);
|
||||
|
||||
// Have empty PlayerBox to define the size of the widget
|
||||
const emptyPlayer = Box({ className: 'player' });
|
||||
|
||||
// Set this prop to differentiate it easily
|
||||
emptyPlayer.empty = true;
|
||||
|
||||
widget.add(Overlay({
|
||||
...props,
|
||||
properties: [
|
||||
...properties,
|
||||
['dragging', false],
|
||||
['showTopOnly', (overlay) => overlay.list()
|
||||
.forEach((over) => {
|
||||
if (over === overlay.list().at(-1)) {
|
||||
over.visible = true;
|
||||
}
|
||||
else {
|
||||
over.visible = false;
|
||||
}
|
||||
})],
|
||||
],
|
||||
|
||||
// Have empty PlayerBox to define the size of the widget
|
||||
child: Box({ className: 'player' }),
|
||||
child: emptyPlayer,
|
||||
|
||||
connections: [
|
||||
...connections,
|
||||
|
||||
[gesture, (overlay) => {
|
||||
[gesture, (overlay, x) => {
|
||||
// Don't allow gesture when only one player
|
||||
if (overlay.list().length <= 1) {
|
||||
return;
|
||||
|
@ -42,6 +56,15 @@ export default ({
|
|||
|
||||
const playerBox = overlay.list().at(-1);
|
||||
|
||||
if (x) {
|
||||
overlay.list().forEach((over) => {
|
||||
over.visible = true;
|
||||
});
|
||||
}
|
||||
else {
|
||||
overlay._showTopOnly(overlay);
|
||||
}
|
||||
|
||||
// Slide right
|
||||
if (offset >= 0) {
|
||||
playerBox.setCss(`
|
||||
|
@ -104,6 +127,8 @@ export default ({
|
|||
playerBox.setCss(playerBox._bgStyle);
|
||||
|
||||
widget.sensitive = true;
|
||||
|
||||
overlay._showTopOnly(overlay);
|
||||
});
|
||||
}
|
||||
else {
|
||||
|
@ -115,7 +140,7 @@ export default ({
|
|||
}));
|
||||
|
||||
widget.child.list = () => widget.child.get_children()
|
||||
.filter((ch) => ch._bgStyle);
|
||||
.filter((ch) => !ch.empty);
|
||||
|
||||
return widget;
|
||||
};
|
||||
|
|
|
@ -85,7 +85,8 @@ const Bottom = (player) => Box({
|
|||
],
|
||||
});
|
||||
|
||||
const PlayerBox = (player) => mpris.CoverArt(player, {
|
||||
const PlayerBox = (player) => {
|
||||
const widget = mpris.CoverArt(player, {
|
||||
className: `player ${player.name}`,
|
||||
hexpand: true,
|
||||
|
||||
|
@ -96,6 +97,11 @@ const PlayerBox = (player) => mpris.CoverArt(player, {
|
|||
],
|
||||
});
|
||||
|
||||
widget.visible = false;
|
||||
|
||||
return widget;
|
||||
};
|
||||
|
||||
export default () => Box({
|
||||
className: 'media',
|
||||
|
||||
|
@ -135,19 +141,13 @@ export default () => Box({
|
|||
}
|
||||
}
|
||||
|
||||
// Make the new player
|
||||
const player = Mpris.getPlayer(busName);
|
||||
|
||||
player.colors = Variable();
|
||||
|
||||
overlay._players.set(busName, PlayerBox(player));
|
||||
|
||||
const result = [];
|
||||
|
||||
overlay._players.forEach((widget) => {
|
||||
result.push(widget);
|
||||
});
|
||||
|
||||
overlay.overlays = result;
|
||||
overlay.overlays = Array.from(overlay._players.values())
|
||||
.map((widget) => widget);
|
||||
|
||||
// Select favorite player at startup
|
||||
if (!overlay._setup && overlay._players.has(FAVE_PLAYER)) {
|
||||
|
@ -157,6 +157,8 @@ export default () => Box({
|
|||
);
|
||||
overlay._setup = true;
|
||||
}
|
||||
|
||||
// Move previousFirst on top again
|
||||
else if (overlay._players.get(previousFirst)) {
|
||||
overlay.reorder_overlay(
|
||||
overlay._players.get(previousFirst),
|
||||
|
@ -181,16 +183,12 @@ export default () => Box({
|
|||
}
|
||||
}
|
||||
|
||||
// Remake overlays without deleted one
|
||||
overlay._players.delete(busName);
|
||||
overlay.overlays = Array.from(overlay._players.values())
|
||||
.map((widget) => widget);
|
||||
|
||||
const result = [];
|
||||
|
||||
overlay._players.forEach((widget) => {
|
||||
result.push(widget);
|
||||
});
|
||||
|
||||
overlay.overlays = result;
|
||||
|
||||
// Move previousFirst on top again
|
||||
if (overlay._players.has(previousFirst)) {
|
||||
overlay.reorder_overlay(
|
||||
overlay._players.get(previousFirst),
|
||||
|
|
Loading…
Reference in a new issue