perf(wim ags player): hide not visible players

This commit is contained in:
matt1432 2023-11-28 00:09:52 -05:00
parent 0a6570739e
commit f47b5abc3f
2 changed files with 53 additions and 30 deletions

View file

@ -18,20 +18,34 @@ export default ({
const widget = EventBox();
const gesture = Gtk.GestureDrag.new(widget);
// Have empty PlayerBox to define the size of the widget
const emptyPlayer = Box({ className: 'player' });
// Set this prop to differentiate it easily
emptyPlayer.empty = true;
widget.add(Overlay({
...props,
properties: [
...properties,
['dragging', false],
['showTopOnly', (overlay) => overlay.list()
.forEach((over) => {
if (over === overlay.list().at(-1)) {
over.visible = true;
}
else {
over.visible = false;
}
})],
],
// Have empty PlayerBox to define the size of the widget
child: Box({ className: 'player' }),
child: emptyPlayer,
connections: [
...connections,
[gesture, (overlay) => {
[gesture, (overlay, x) => {
// Don't allow gesture when only one player
if (overlay.list().length <= 1) {
return;
@ -42,6 +56,15 @@ export default ({
const playerBox = overlay.list().at(-1);
if (x) {
overlay.list().forEach((over) => {
over.visible = true;
});
}
else {
overlay._showTopOnly(overlay);
}
// Slide right
if (offset >= 0) {
playerBox.setCss(`
@ -104,6 +127,8 @@ export default ({
playerBox.setCss(playerBox._bgStyle);
widget.sensitive = true;
overlay._showTopOnly(overlay);
});
}
else {
@ -115,7 +140,7 @@ export default ({
}));
widget.child.list = () => widget.child.get_children()
.filter((ch) => ch._bgStyle);
.filter((ch) => !ch.empty);
return widget;
};

View file

@ -85,7 +85,8 @@ const Bottom = (player) => Box({
],
});
const PlayerBox = (player) => mpris.CoverArt(player, {
const PlayerBox = (player) => {
const widget = mpris.CoverArt(player, {
className: `player ${player.name}`,
hexpand: true,
@ -96,6 +97,11 @@ const PlayerBox = (player) => mpris.CoverArt(player, {
],
});
widget.visible = false;
return widget;
};
export default () => Box({
className: 'media',
@ -135,19 +141,13 @@ export default () => Box({
}
}
// Make the new player
const player = Mpris.getPlayer(busName);
player.colors = Variable();
overlay._players.set(busName, PlayerBox(player));
const result = [];
overlay._players.forEach((widget) => {
result.push(widget);
});
overlay.overlays = result;
overlay.overlays = Array.from(overlay._players.values())
.map((widget) => widget);
// Select favorite player at startup
if (!overlay._setup && overlay._players.has(FAVE_PLAYER)) {
@ -157,6 +157,8 @@ export default () => Box({
);
overlay._setup = true;
}
// Move previousFirst on top again
else if (overlay._players.get(previousFirst)) {
overlay.reorder_overlay(
overlay._players.get(previousFirst),
@ -181,16 +183,12 @@ export default () => Box({
}
}
// Remake overlays without deleted one
overlay._players.delete(busName);
overlay.overlays = Array.from(overlay._players.values())
.map((widget) => widget);
const result = [];
overlay._players.forEach((widget) => {
result.push(widget);
});
overlay.overlays = result;
// Move previousFirst on top again
if (overlay._players.has(previousFirst)) {
overlay.reorder_overlay(
overlay._players.get(previousFirst),