refactor(plymouth theme): use my fork instead of patching it
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4 changed files with 1 additions and 213 deletions
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@ -1,207 +0,0 @@
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Window.SetBackgroundTopColor (0, 0, 0);
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Window.SetBackgroundBottomColor (0, 0, 0);
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bg_image = Image ("bg.png");
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bg_image = bg_image.Scale (Window.GetWidth (),Window.GetHeight ());
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bg = Sprite (bg_image);
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bg.SetZ (-10);
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yPos = (2/5);
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if (Plymouth.GetMode () == "shutdown")
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{
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yPos = 0.5;
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}
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s = 0.75;
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logo_image = Image ("logo.png");
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logo_image = logo_image.Scale (120 * s , 120 * s);
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logo = Sprite (logo_image);
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logo.SetX (Window.GetWidth () / 2 - logo_image.GetWidth() / 2);
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logo.SetY ((Window.GetHeight() * yPos) - logo_image.GetHeight() / 2);
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istatic = Image ("static.png");
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istatic = istatic.Scale (istatic.GetWidth() * s * 0.3 ,istatic.GetHeight() * s * 0.3 );
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static = Sprite (istatic);
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static.SetX (Window.GetWidth () / 2 - istatic.GetWidth() / 2);
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static.SetY ((Window.GetHeight() * yPos) - istatic.GetHeight() / 2);
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ic1 = Image ("1.png");
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ic1 = ic1.Scale (ic1.GetWidth() * s ,ic1.GetHeight() * s );
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c1 = Sprite (ic1);
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c1.SetX (Window.GetWidth () / 2 - ic1.GetWidth() / 2);
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c1.SetY ((Window.GetHeight() * yPos) - ic1.GetHeight() / 2);
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ic2 = Image ("2.png");
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ic2 = ic2.Scale (ic2.GetWidth() * s ,ic2.GetHeight() * s );
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c2 = Sprite (ic2);
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c2.SetX (Window.GetWidth () / 2 - ic2.GetWidth() / 2);
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c2.SetY ((Window.GetHeight() * yPos) - ic2.GetHeight() / 2);
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ic3 = Image ("3.png");
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ic3 = ic3.Scale (ic3.GetWidth() * s ,ic3.GetHeight() * s );
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c3 = Sprite (ic3);
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c3.SetX (Window.GetWidth () / 2 - ic3.GetWidth() / 2);
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c3.SetY ((Window.GetHeight() * yPos) - ic3.GetHeight() / 2);
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ic4 = Image ("4.png");
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ic4 = ic4.Scale (ic4.GetWidth() * s ,ic4.GetHeight() * s );
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c4 = Sprite (ic4);
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c4.SetX (Window.GetWidth () / 2 - ic4.GetWidth() / 2);
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c4.SetY ((Window.GetHeight() * yPos) - ic4.GetHeight() / 2);
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ic5 = Image ("5.png");
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ic5 = ic5.Scale (ic5.GetWidth() * s ,ic5.GetHeight() * s );
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c5 = Sprite (ic5);
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c5.SetX (Window.GetWidth () / 2 - ic5.GetWidth() / 2);
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c5.SetY ((Window.GetHeight() * yPos) - ic5.GetHeight() / 2);
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ic6 = Image ("6.png");
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ic6 = ic6.Scale (ic6.GetWidth() * s ,ic6.GetHeight() * s );
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c6 = Sprite (ic6);
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c6.SetX (Window.GetWidth () / 2 - ic6.GetWidth() / 2);
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c6.SetY ((Window.GetHeight() * yPos) - ic6.GetHeight() / 2);
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ic7 = Image ("7.png");
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ic7 = ic7.Scale (ic7.GetWidth() * s ,ic7.GetHeight() * s );
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c7 = Sprite (ic7);
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c7.SetX (Window.GetWidth () / 2 - ic7.GetWidth() / 2);
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c7.SetY ((Window.GetHeight() * yPos) - ic7.GetHeight() / 2);
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ic8 = Image ("8.png");
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ic8 = ic8.Scale (ic8.GetWidth() * s ,ic8.GetHeight() * s );
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c8 = Sprite (ic8);
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c8.SetX (Window.GetWidth () / 2 - ic8.GetWidth() / 2);
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c8.SetY ((Window.GetHeight() * yPos) - ic8.GetHeight() / 2);
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ic9 = Image ("9.png");
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ic9 = ic9.Scale (ic9.GetWidth() * s ,ic9.GetHeight() * s );
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c9 = Sprite (ic9);
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c9.SetX (Window.GetWidth () / 2 - ic9.GetWidth() / 2);
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c9.SetY ((Window.GetHeight() * yPos) - ic9.GetHeight() / 2);
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ic10 = Image ("10.png");
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ic10 = ic10.Scale (ic10.GetWidth() * s ,ic10.GetHeight() * s );
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c10 = Sprite (ic10);
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c10.SetX (Window.GetWidth () / 2 - ic10.GetWidth() / 2);
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c10.SetY ((Window.GetHeight() * yPos) - ic10.GetHeight() / 2);
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t=0;
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fun update ()
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{
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t++;
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c1.SetImage(ic1.Rotate(t * 0.009));
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c2.SetImage(ic2.Rotate(t * 0.007));
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c3.SetImage(ic3.Rotate(t * 0.006));
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c4.SetImage(ic4.Rotate(t * 0.0053));
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c5.SetImage(ic5.Rotate(t * 0.0048));
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c6.SetImage(ic6.Rotate(t * 0.004));
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c7.SetImage(ic7.Rotate(t * 0.0035));
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c8.SetImage(ic8.Rotate(t * 0.003));
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c9.SetImage(ic9.Rotate(t * 0.0025));
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c10.SetImage(ic10.Rotate(t * 0.002));
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}
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Plymouth.SetRefreshFunction (update);
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#----------------------------------------- Progress Bar --------------------------------
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if (Plymouth.GetMode () == "boot")
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{
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ipb = Image ("pb.png");
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pb = ipb.Scale (1 , 3);
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pb = Sprite (ipb);
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pb.SetX (Window.GetWidth () / 2 - 50);
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pb.SetY ((Window.GetHeight() * (2/3)) - ipb.GetHeight() / 2);
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fun progress_callback (duration, progress)
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{
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pb.SetImage(ipb.Scale ( progress * 100, 3));
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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}
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# From https://github.com/adi1090x/plymouth-themes
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// Screen size
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screen.w = Window.GetWidth(0);
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screen.h = Window.GetHeight(0);
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screen.half.w = Window.GetWidth(0) / 2;
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screen.half.h = Window.GetHeight(0) / 2;
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// Question prompt
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question = null;
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answer = null;
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// Message
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message = null;
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// Password prompt
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bullets = null;
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prompt = null;
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bullet.image = Image.Text("*", 1, 1, 1);
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// Flow
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state.status = "play";
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state.time = 0.0;
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//------------------------------------- Password prompt -------------------------------
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fun DisplayQuestionCallback(prompt, entry) {
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question = null;
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answer = null;
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if (entry == "")
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entry = "<answer>";
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question.image = Image.Text(prompt, 1, 1, 1);
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question.sprite = Sprite(question.image);
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question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
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question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
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answer.image = Image.Text(entry, 1, 1, 1);
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answer.sprite = Sprite(answer.image);
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answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
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answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
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}
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Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
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//------------------------------------- Password prompt -------------------------------
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fun DisplayPasswordCallback(nil, bulletCount) {
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state.status = "pause";
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totalWidth = bulletCount * bullet.image.GetWidth();
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startPos = screen.half.w - totalWidth / 2;
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prompt.image = Image.Text("Enter Password", 1, 1, 1);
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prompt.sprite = Sprite(prompt.image);
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prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
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prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
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// Clear all bullets (user might hit backspace)
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bullets = null;
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for (i = 0; i < bulletCount; i++) {
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bullets[i].sprite = Sprite(bullet.image);
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bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
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bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
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}
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}
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Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
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//--------------------------- Normal display (unset all text) ----------------------
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fun DisplayNormalCallback() {
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state.status = "play";
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bullets = null;
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prompt = null;
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message = null;
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question = null;
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answer = null;
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}
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Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
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//----------------------------------------- Message --------------------------------
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fun MessageCallback(text) {
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message.image = Image.Text(text, 1, 1, 1);
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message.sprite = Sprite(message.image);
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message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
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}
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Plymouth.SetMessageFunction(MessageCallback);
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@ -9,14 +9,9 @@ stdenv.mkDerivation {
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src = plymouth-theme-src;
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src = plymouth-theme-src;
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installPhase = let
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installPhase = ''
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dracula-script = ./dracula-plymouth.patch;
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in ''
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chmod 777 ./dracula
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chmod 777 ./dracula
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rm ./dracula/dracula.script
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cp -a ${dracula-script} ./dracula/dracula.script
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sed -i "s@\/usr\/@$out\/@" ./dracula/dracula.plymouth
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sed -i "s@\/usr\/@$out\/@" ./dracula/dracula.plymouth
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mkdir -p $out/share/plymouth/themes
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mkdir -p $out/share/plymouth/themes
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BIN
flake.lock
BIN
flake.lock
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BIN
flake.nix
BIN
flake.nix
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