nixos-configs/modules/ags/config/ts/media-player/gesture.ts
matt1432 28615e8152
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fix(ags nvim): get eslint to work again and update deps
2024-08-01 12:54:32 -04:00

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TypeScript

const { timeout } = Utils;
const { Box, EventBox, Overlay } = Widget;
const { Gtk } = imports.gi;
const MAX_OFFSET = 200;
const OFFSCREEN = 500;
const ANIM_DURATION = 500;
const TRANSITION = `transition: margin ${ANIM_DURATION}ms ease,
opacity ${ANIM_DURATION}ms ease;`;
// Types
import {
CenterBoxGeneric,
Gesture,
OverlayGeneric,
PlayerBox,
} from 'global-types';
export default ({
setup = () => { /**/ },
...props
}: Gesture) => {
const widget = EventBox();
const gesture = Gtk.GestureDrag.new(widget);
// Have empty PlayerBox to define the size of the widget
const emptyPlayer = Box({
class_name: 'player',
attribute: { empty: true },
});
const content = Overlay({
...props,
attribute: {
players: new Map(),
setup: false,
dragging: false,
includesWidget: (playerW: OverlayGeneric) => {
return content.overlays.find((w) => w === playerW);
},
showTopOnly: () => content.overlays.forEach((over) => {
over.visible = over === content.overlays.at(-1);
}),
moveToTop: (player: CenterBoxGeneric) => {
player.visible = true;
content.reorder_overlay(player, -1);
timeout(ANIM_DURATION, () => {
content.attribute.showTopOnly();
});
},
},
child: emptyPlayer,
setup: (self) => {
setup(self);
self
.hook(gesture, (_, realGesture) => {
if (realGesture) {
self.overlays.forEach((over) => {
over.visible = true;
});
}
else {
self.attribute.showTopOnly();
}
// Don't allow gesture when only one player
if (self.overlays.length <= 1) {
return;
}
self.attribute.dragging = true;
let offset = gesture.get_offset()[1];
const playerBox = self.overlays.at(-1) as PlayerBox;
if (!offset) {
return;
}
// Slide right
if (offset >= 0) {
playerBox.setCss(`
margin-left: ${offset}px;
margin-right: -${offset}px;
${playerBox.attribute.bgStyle}
`);
}
// Slide left
else {
offset = Math.abs(offset);
playerBox.setCss(`
margin-left: -${offset}px;
margin-right: ${offset}px;
${playerBox.attribute.bgStyle}
`);
}
}, 'drag-update')
.hook(gesture, () => {
// Don't allow gesture when only one player
if (self.overlays.length <= 1) {
return;
}
self.attribute.dragging = false;
const offset = gesture.get_offset()[1];
const playerBox = self.overlays.at(-1) as PlayerBox;
// If crosses threshold after letting go, slide away
if (offset && Math.abs(offset) > MAX_OFFSET) {
// Disable inputs during animation
widget.sensitive = false;
// Slide away right
if (offset >= 0) {
playerBox.setCss(`
${TRANSITION}
margin-left: ${OFFSCREEN}px;
margin-right: -${OFFSCREEN}px;
opacity: 0.7; ${playerBox.attribute.bgStyle}
`);
}
// Slide away left
else {
playerBox.setCss(`
${TRANSITION}
margin-left: -${OFFSCREEN}px;
margin-right: ${OFFSCREEN}px;
opacity: 0.7; ${playerBox.attribute.bgStyle}
`);
}
timeout(ANIM_DURATION, () => {
// Put the player in the back after anim
self.reorder_overlay(playerBox, 0);
// Recenter player
playerBox.setCss(playerBox.attribute.bgStyle);
widget.sensitive = true;
self.attribute.showTopOnly();
});
}
else {
// Recenter with transition for animation
playerBox.setCss(`${TRANSITION}
${playerBox.attribute.bgStyle}`);
}
}, 'drag-end');
},
});
widget.add(content);
return widget;
};