nixos-configs/devices/wim/config/ags/js/media-player/mpris.js

368 lines
12 KiB
JavaScript

import Mpris from 'resource:///com/github/Aylur/ags/service/mpris.js';
import { Button, Icon, Label, Stack, Slider, CenterBox, Box } from 'resource:///com/github/Aylur/ags/widget.js';
import { execAsync, lookUpIcon, readFileAsync } from 'resource:///com/github/Aylur/ags/utils.js';
import Gdk from 'gi://Gdk';
const display = Gdk.Display.get_default();
import Separator from '../misc/separator.js';
import EventBox from '../misc/cursorbox.js';
const icons = {
mpris: {
fallback: 'audio-x-generic-symbolic',
shuffle: {
enabled: '󰒝',
disabled: '󰒞',
},
loop: {
none: '󰑗',
track: '󰑘',
playlist: '󰑖',
},
playing: ' ',
paused: ' ',
stopped: ' ',
prev: '󰒮',
next: '󰒭',
},
};
export const CoverArt = (player, props) => CenterBox({
...props,
vertical: true,
properties: [['bgStyle', '']],
connections: [[player, self => {
// Don't show players that don't have covers
readFileAsync(player.coverPath).catch(() => {
if (!player.colors.value && !player.trackCoverUrl)
player.colors.value = 'delete';
});
execAsync(['bash', '-c', `[[ -f "${player.coverPath}" ]] &&
coloryou "${player.coverPath}" | grep -v Warning`])
.then(out => {
if (!Mpris.players.find(p => player === p))
return;
player.colors.value = JSON.parse(out);
self._bgStyle = `background: radial-gradient(circle,
rgba(0, 0, 0, 0.4) 30%,
${player.colors.value.imageAccent}),
url("${player.coverPath}");
background-size: cover;
background-position: center;`;
if (!self.get_parent()._dragging)
self.setStyle(self._bgStyle);
}).catch(err => {
if (err !== '')
print(err);
});
}]],
});
export const TitleLabel = (player, props) => Label({
...props,
xalign: 0,
maxWidthChars: 40,
truncate: 'end',
justification: 'left',
className: 'title',
binds: [['label', player, 'track-title']],
});
export const ArtistLabel = (player, props) => Label({
...props,
xalign: 0,
maxWidthChars: 40,
truncate: 'end',
justification: 'left',
className: 'artist',
binds: [['label', player, 'track-artists', a => a.join(', ') || '']],
});
export const PlayerIcon = (player, { symbolic = true, ...props } = {}) => {
const MainIcon = Icon({
...props,
className: 'player-icon',
size: 32,
tooltipText: player.identity || '',
connections: [[player, self => {
const name = `${player.entry}${symbolic ? '-symbolic' : ''}`;
lookUpIcon(name) ? self.icon = name
: self.icon = icons.mpris.fallback;
}]],
});
const widget = Box({});
var overlay;
const interval = setInterval(() => {
if (player.colors.value === 'delete') {
interval.destroy();
}
else if (player.colors.value && player.trackCoverUrl) {
overlay = widget.get_parent().get_parent().get_parent();
updateIcons();
Mpris.connect('changed', updateIcons);
interval.destroy();
}
}, 100);
const updateIcons = () => {
const overlays = overlay.list();
const player = overlays.find(overlay => {
return overlay === widget.get_parent().get_parent();
});
const index = overlays.indexOf(player);
const children = [];
for (let i = 0; i < overlays.length; ++i) {
if (i === index) {
children.push(MainIcon);
children.push(Separator(2));
}
else {
children.push(Box({ className: 'position-indicator' }));
children.push(Separator(2));
}
}
widget.children = children;
};
return widget;
};
// FIXME: get the cursors right or just don't display when disabled
export const PositionSlider = (player, props) => EventBox({
child: Slider({
...props,
className: 'position-slider',
hexpand: true,
drawValue: false,
onChange: ({ value }) => {
player.position = player.length * value;
},
properties: [['update', slider => {
if (slider.dragging) {
slider.get_parent().window.set_cursor(Gdk.Cursor
.new_from_name(display, 'grabbing'));
}
else {
if (slider.get_parent() && slider.get_parent().window) {
slider.get_parent().window.set_cursor(Gdk.Cursor
.new_from_name(display, 'pointer'));
}
slider.sensitive = player.length > 0;
if (player.length > 0)
slider.value = player.position / player.length;
}
}]],
connections: [
[player, s => s._update(s), 'position'],
[1000, s => s._update(s)],
[player.colors, s => {
const c = player.colors.value;
if (c && c != 'delete') {
s.setCss(`highlight { background-color: ${c.buttonAccent}; }
slider { background-color: ${c.buttonAccent}; }
slider:hover { background-color: ${c.hoverAccent}; }
trough { background-color: ${c.buttonText}; }`);
}
}],
],
}),
});
function lengthStr(length) {
const min = Math.floor(length / 60);
const sec0 = Math.floor(length % 60) < 10 ? '0' : '';
const sec = Math.floor(length % 60);
return `${min}:${sec0}${sec}`;
}
export const PositionLabel = player => Label({
properties: [['update', self => {
player.length > 0 ? self.label = lengthStr(player.position)
: self.visible = !!player;
}]],
connections: [
[player, l => l._update(l), 'position'],
[1000, l => l._update(l)],
],
});
export const LengthLabel = player => Label({
connections: [[player, self => {
player.length > 0 ? self.label = lengthStr(player.length)
: self.visible = !!player;
}]],
});
export const Slash = player => Label({
label: '/',
connections: [[player, self => {
self.visible = player.length > 0;
}]],
});
// TODO: use label instead of stack to fix UI issues
const PlayerButton = ({ player, items, onClick, prop }) => Button({
child: Stack({ items }),
onPrimaryClickRelease: () => player[onClick](),
properties: [['hovered', false]],
onHover: self => {
self._hovered = true;
if (! self.child.sensitive || ! self.sensitive)
self.window.set_cursor(Gdk.Cursor.new_from_name(display, 'not-allowed'));
else
self.window.set_cursor(Gdk.Cursor.new_from_name(display, 'pointer'));
if (prop == 'playBackStatus') {
items.forEach(item => {
item[1].setStyle(`background-color: ${player.colors.value.hoverAccent};
color: ${player.colors.value.buttonText};
min-height: 40px; min-width: 36px;
margin-bottom: 1px; margin-right: 1px;`);
});
}
},
onHoverLost: self => {
self._hovered = false;
self.window.set_cursor(null);
if (prop == 'playBackStatus') {
items.forEach(item => {
item[1].setStyle(`background-color: ${player.colors.value.buttonAccent};
color: ${player.colors.value.buttonText};
min-height: 42px; min-width: 38px;`);
});
}
},
connections: [
[player, button => {
button.child.shown = `${player[prop]}`;
}],
[player.colors, button => {
if (!Mpris.players.find(p => player === p))
return;
if (player.colors.value && player.colors.value != 'delete') {
if (prop == 'playBackStatus') {
if (button._hovered) {
items.forEach(item => {
item[1].setStyle(`background-color: ${player.colors.value.hoverAccent};
color: ${player.colors.value.buttonText};
min-height: 40px; min-width: 36px;
margin-bottom: 1px; margin-right: 1px;`);
});
}
else {
items.forEach(item => {
item[1].setStyle(`background-color: ${player.colors.value.buttonAccent};
color: ${player.colors.value.buttonText};
min-height: 42px; min-width: 38px;`);
});
}
}
else {
button.setCss(`* { color: ${player.colors.value.buttonAccent}; }
*:hover { color: ${player.colors.value.hoverAccent}; }`);
}
}
}],
],
});
export const ShuffleButton = player => PlayerButton({
player,
items: [
['true', Label({
className: 'shuffle enabled',
label: icons.mpris.shuffle.enabled,
})],
['false', Label({
className: 'shuffle disabled',
label: icons.mpris.shuffle.disabled,
})],
],
onClick: 'shuffle',
prop: 'shuffleStatus',
});
export const LoopButton = player => PlayerButton({
player,
items: [
['None', Label({
className: 'loop none',
label: icons.mpris.loop.none,
})],
['Track', Label({
className: 'loop track',
label: icons.mpris.loop.track,
})],
['Playlist', Label({
className: 'loop playlist',
label: icons.mpris.loop.playlist,
})],
],
onClick: 'loop',
prop: 'loopStatus',
});
export const PlayPauseButton = player => PlayerButton({
player,
items: [
['Playing', Label({
className: 'pausebutton playing',
label: icons.mpris.playing,
})],
['Paused', Label({
className: 'pausebutton paused',
label: icons.mpris.paused,
})],
['Stopped', Label({
className: 'pausebutton stopped paused',
label: icons.mpris.stopped,
})],
],
onClick: 'playPause',
prop: 'playBackStatus',
});
export const PreviousButton = player => PlayerButton({
player,
items: [
['true', Label({
className: 'previous',
label: icons.mpris.prev,
})],
['false', Label({
className: 'previous',
label: icons.mpris.prev,
})],
],
onClick: 'previous',
prop: 'canGoPrev',
});
export const NextButton = player => PlayerButton({
player,
items: [
['true', Label({
className: 'next',
label: icons.mpris.next,
})],
['false', Label({
className: 'next',
label: icons.mpris.next,
})],
],
onClick: 'next',
prop: 'canGoNext',
});