nixos-configs/pkgs/yuzu/mainline.nix
matt1432 7a78e34479
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feat: add yuzu package
2024-07-07 16:55:16 -04:00

183 lines
4.6 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
nix-update-script,
wrapQtAppsHook,
autoconf,
boost,
catch2_3,
cmake,
compat-list,
cpp-jwt,
cubeb,
discord-rpc,
enet,
fmt,
glslang,
libopus,
libusb1,
libva,
lz4,
nlohmann_json,
nv-codec-headers-12,
nx_tzdb,
pkg-config,
qtbase,
qtmultimedia,
qttools,
qtwayland,
qtwebengine,
SDL2,
vulkan-headers,
vulkan-loader,
yasm,
zlib,
zstd,
...
}:
stdenv.mkDerivation (finalAttrs: {
pname = "yuzu";
version = "1727";
src = fetchFromGitHub {
owner = "yuzu-emu";
repo = "yuzu-mainline";
rev = "mainline-0-${finalAttrs.version}";
hash = "sha256-DKIVXy3OGUfdw/mZtPzom40KU51CvXaV+KqRjQseDyk=";
fetchSubmodules = true;
};
nativeBuildInputs = [
cmake
glslang
pkg-config
qttools
wrapQtAppsHook
];
buildInputs = [
# vulkan-headers must come first, so the older propagated versions
# don't get picked up by accident
vulkan-headers
boost
catch2_3
cpp-jwt
cubeb
discord-rpc
# intentionally omitted: dynarmic - prefer vendored version for compatibility
enet
# vendored ffmpeg deps
autoconf
yasm
libva # for accelerated video decode on non-nvidia
nv-codec-headers-12 # for accelerated video decode on nvidia
# end vendored ffmpeg deps
fmt
# intentionally omitted: gamemode - loaded dynamically at runtime
# intentionally omitted: httplib - upstream requires an older version than what we have
libopus
libusb1
# intentionally omitted: LLVM - heavy, only used for stack traces in the debugger
lz4
nlohmann_json
qtbase
qtmultimedia
qtwayland
qtwebengine
# intentionally omitted: renderdoc - heavy, developer only
SDL2
# not packaged in nixpkgs: simpleini
# intentionally omitted: stb - header only libraries, vendor uses git snapshot
# not packaged in nixpkgs: vulkan-memory-allocator
# intentionally omitted: xbyak - prefer vendored version for compatibility
zlib
zstd
];
# This changes `ir/opt` to `ir/var/empty` in `externals/dynarmic/src/dynarmic/CMakeLists.txt`
# making the build fail, as that path does not exist
dontFixCmake = true;
cmakeFlags = [
# actually has a noticeable performance impact
"-DYUZU_ENABLE_LTO=ON"
# build with qt6
"-DENABLE_QT6=ON"
"-DENABLE_QT_TRANSLATION=ON"
# use system libraries
# NB: "external" here means "from the externals/ directory in the source",
# so "off" means "use system"
"-DYUZU_USE_EXTERNAL_SDL2=OFF"
"-DYUZU_USE_EXTERNAL_VULKAN_HEADERS=OFF"
# don't use system ffmpeg, yuzu uses internal APIs
"-DYUZU_USE_BUNDLED_FFMPEG=ON"
# don't check for missing submodules
"-DYUZU_CHECK_SUBMODULES=OFF"
# enable some optional features
"-DYUZU_USE_QT_WEB_ENGINE=ON"
"-DYUZU_USE_QT_MULTIMEDIA=ON"
"-DUSE_DISCORD_PRESENCE=ON"
# We dont want to bother upstream with potentially outdated compat reports
"-DYUZU_ENABLE_COMPATIBILITY_REPORTING=OFF"
"-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=OFF" # We provide this deterministically
];
# Does some handrolled SIMD
env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.hostPlatform.isx86_64 "-msse4.1";
# Fixes vulkan detection.
# FIXME: patchelf --add-rpath corrupts the binary for some reason, investigate
qtWrapperArgs = [
"--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib"
];
preConfigure = ''
# see https://github.com/NixOS/nixpkgs/issues/114044, setting this through cmakeFlags does not work.
cmakeFlagsArray+=(
"-DTITLE_BAR_FORMAT_IDLE=${finalAttrs.pname} | ${finalAttrs.version} (nixpkgs) {}"
"-DTITLE_BAR_FORMAT_RUNNING=${finalAttrs.pname} | ${finalAttrs.version} (nixpkgs) | {}"
)
# provide pre-downloaded tz data
mkdir -p build/externals/nx_tzdb
ln -s ${nx_tzdb} build/externals/nx_tzdb/nx_tzdb
'';
# This must be done after cmake finishes as it overwrites the file
postConfigure = ''
ln -sf ${compat-list} ./dist/compatibility_list/compatibility_list.json
'';
postInstall = ''
install -Dm444 $src/dist/72-yuzu-input.rules $out/lib/udev/rules.d/72-yuzu-input.rules
'';
passthru.updateScript = nix-update-script {
extraArgs = ["--version-regex" "mainline-0-(.*)"];
};
meta = with lib; {
homepage = "https://yuzu-emu.org";
changelog = "https://yuzu-emu.org/entry";
description = "An experimental Nintendo Switch emulator written in C++";
mainProgram = "yuzu";
platforms = ["aarch64-linux" "x86_64-linux"];
license = with licenses; [
gpl3Plus
# Icons
asl20
mit
cc0
];
};
})